![]() ![]() Second Extinction is pretty rough around the edges in terms of its gameplay, mission variety and enemy diversity but because it’s still in Game Preview there is plenty of room for it to grow and adapt to player feedback. The score is dramatic at the right times and the sound effects are satisfying, especially the roar of a T-Rex. The environment looks decent and the enemy designs are cool and interesting. Presumably more variety will come over time but for now this is the only one I’ve come across in my experience. Regions with high threat levels also have Emergence Events which seem so far limited to Overmutation, an area that contains large eggs that need to be destroyed that is occupied by a large amount of raptors. Depending on the severity of the threat the dinosaur presence may be lesser or greater, camps to claim may or may not be occupied by dinosaurs and insertion or extraction points may not be available until they are repaired. These are all incredibly simple and essentially the same but require different weapons or different dinosaurs to be killed.’Įach of the seven regions of the map have a threat level indicator that is either low, medium or high. Most Contracts have three tiers, upon completing the first the next unlocks. This takes just over an hour to reach and upon doing so three Contracts can be accepted at once, tasking the player with a challenge such as kill X amount of enemies without reloading with each weapon type, kill X amount of enemies that are stunned or complete a particular optional objective. Completing Contracts is another way to unlock resources and requires the player to reach Level 5 before being able to access them. The weapon variety is shallow initially but new weapons are unlocked with player progression, offering the likes of a shotgun, grenade launcher, rocket launcher, carbine rifle and machine gun. As this title is in Game Preview it’s easy to see how Second Extinction can grow in terms of new enemy types, mission variety and hopefully new areas to explore.Įliminating certain enemies and destroying things in the environment often drop resources that can be used to upgrade weapons. This results in Second Extinction feeling too easy and therefore unrewarding. The lack of challenge present against this array of enemies is disappointing and the fear of defeat is all but non-existent. Farming the extraction on Insane for upwards of 30 minutes is incredibly rewarding on the resource and experience front and despite the endless waves of enemies, with the right loadout and utilising the unlimited supply of ammo pickups, it’s easy to survive and leave when you’re ready or if things are getting a little too hectic.Įven playing on the Insane difficulty, solo or with a team, the T-Rex even doesn’t pose much of a threat as their weak spot is on their throat, making them incredibly easy to dispose of. To maximise the rewards and possibility of obtaining the rare resources required for certain weapon upgrades, these extraction points are ideal for dragging out and slaying hundreds or thousands of dinosaurs instead of jumping on the dropship. Extraction is the only way to keep the loot gained throughout the mission or free roam expedition. ![]() Once the ship lands, all members of the team must board it in order to extract. ![]() Activating camps that can be used as respawn deployment areas and destroying drones to uncover more objectives on the map pretty much comprise the optional objective list.Ĭompleting a mission requires the player/s to reach one of many extraction points, activate it and hold it down for a varying amount of time until the dropship arrives. The objective variety is light and wears thin pretty early unfortunately, including the likes of calling in a payload of carriers to extract eggs or servers, boosters to apply to supply containers to send back to the ship, explosives to destroy things and traps to capture raptors. Optional objectives are in abundance for those looking to extend their massacre of the prehistoric threat. There is very little in the way of an actual narrative, instead the missions are structured around completing a handful of objectives and extracting. They lack depth on a character level and what little personality they have is restricted to some pretty cringe worthy dialogue more often than not. There are five playable characters to choose from, each with unique passive, tactical and special abilities that are worth exploring before deciding who best matches your play style. Tackling the campaign alone can easily add another 5-10 mins on the lower pair of difficulties while Insane can take around 45 at most solo. Second Extinction offers a six mission campaign taking place in various parts of the fully explorable map, each taking as little as 10-20 minutes to complete on Normal or Hard and around 30 minutes on Insane if playing with at least one other player. ![]()
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